outsource vector stuff

This commit is contained in:
Fabian Freund
2025-03-26 11:45:14 +01:00
parent 9ad5f485b9
commit 1e5512eb8e
58 changed files with 2 additions and 1740 deletions
+1 -1
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@@ -76,7 +76,7 @@ dependencies:
sqlite3: ^2.7.5
sqlite3_flutter_libs: ^0.5.31
sqlite3_vec:
path: ../packages/sqlite3_vec
git: https://github.com/FaFre/sqlite3_vec.git
text_scroll: ^0.2.0
timeago: ^3.7.0
tor:
+1 -3
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@@ -1,9 +1,7 @@
# melos_managed_dependency_overrides: flutter_mozilla_components,sqlite3_vec,cross_cache,flutter_chat_core
# melos_managed_dependency_overrides: flutter_mozilla_components,cross_cache,flutter_chat_core
dependency_overrides:
flutter_mozilla_components:
path: ../packages/flutter_mozilla_components
sqlite3_vec:
path: ../packages/sqlite3_vec
cross_cache:
path: ../../flutter_chat_ui/packages/cross_cache
flutter_chat_core:
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@@ -1,31 +0,0 @@
# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.build/
.buildlog/
.history
.svn/
.swiftpm/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
# Libraries should not include pubspec.lock, per https://dart.dev/guides/libraries/private-files#pubspeclock.
/pubspec.lock
**/doc/api/
.dart_tool/
build/
-33
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@@ -1,33 +0,0 @@
# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.
version:
revision: "17025dd88227cd9532c33fa78f5250d548d87e9a"
channel: "stable"
project_type: plugin
# Tracks metadata for the flutter migrate command
migration:
platforms:
- platform: root
create_revision: 17025dd88227cd9532c33fa78f5250d548d87e9a
base_revision: 17025dd88227cd9532c33fa78f5250d548d87e9a
- platform: android
create_revision: 17025dd88227cd9532c33fa78f5250d548d87e9a
base_revision: 17025dd88227cd9532c33fa78f5250d548d87e9a
- platform: linux
create_revision: 17025dd88227cd9532c33fa78f5250d548d87e9a
base_revision: 17025dd88227cd9532c33fa78f5250d548d87e9a
# User provided section
# List of Local paths (relative to this file) that should be
# ignored by the migrate tool.
#
# Files that are not part of the templates will be ignored by default.
unmanaged_files:
- 'lib/main.dart'
- 'ios/Runner.xcodeproj/project.pbxproj'
-3
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@@ -1,3 +0,0 @@
## 0.0.1
* TODO: Describe initial release.
-201
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@@ -1,201 +0,0 @@
Apache License
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-15
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@@ -1,15 +0,0 @@
# sqlite3_vec
A new Flutter plugin project.
## Getting Started
This project is a starting point for a Flutter
[plug-in package](https://flutter.dev/to/develop-plugins),
a specialized package that includes platform-specific implementation code for
Android and/or iOS.
For help getting started with Flutter development, view the
[online documentation](https://docs.flutter.dev), which offers tutorials,
samples, guidance on mobile development, and a full API reference.
@@ -1,35 +0,0 @@
# This file configures the static analysis results for your project (errors,
# warnings, and lints).
#
# This enables the 'recommended' set of lints from `package:lints`.
# This set helps identify many issues that may lead to problems when running
# or consuming Dart code, and enforces writing Dart using a single, idiomatic
# style and format.
#
# If you want a smaller set of lints you can change this to specify
# 'package:lints/core.yaml'. These are just the most critical lints
# (the recommended set includes the core lints).
# The core lints are also what is used by pub.dev for scoring packages.
include: package:lint/package.yaml
# Uncomment the following section to specify additional rules.
linter:
rules:
unawaited_futures: true
discarded_futures: true
collection_methods_unrelated_type: true
analyzer:
plugins:
- custom_lint
exclude:
- "**.g.dart"
- "**.swagger.dart"
- "**.freezed.dart"
- "**.chopper.dart"
# For more information about the core and recommended set of lints, see
# https://dart.dev/go/core-lints
# For additional information about configuring this file, see
# https://dart.dev/guides/language/analysis-options
-15
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@@ -1,15 +0,0 @@
*.iml
.gradle
gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
/.idea/workspace.xml
/.idea/libraries
.DS_Store
/build
/captures
.cxx
@@ -1,77 +0,0 @@
cmake_minimum_required(VERSION 3.10)
# Set the project name
project(sqlite_vec)
# Set default compiler if not provided
if(NOT CMAKE_C_COMPILER)
set(CMAKE_C_COMPILER gcc)
endif()
# Configure Android specific settings
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
include(FetchContent)
if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.24.0")
# cmake 3.24.0 added the `DOWNLOAD_EXTRACT_TIMESTAMP` and prints an ugly warning when
# the default is used, so override it to the recommended behavior.
# We can't really ask users to use a cmake that recent, so there's this if here.
FetchContent_Declare(
sqlite3
URL https://sqlite.org/2024/sqlite-autoconf-3470200.tar.gz
DOWNLOAD_EXTRACT_TIMESTAMP NEW
)
FetchContent_Declare(
vec0
URL https://github.com/asg017/sqlite-vec/archive/refs/tags/v0.1.7-alpha.2.tar.gz
DOWNLOAD_EXTRACT_TIMESTAMP NEW
)
else()
FetchContent_Declare(
sqlite3
URL https://sqlite.org/2024/sqlite-autoconf-3470200.tar.gz
)
FetchContent_Declare(
vec0
URL https://github.com/asg017/sqlite-vec/archive/refs/tags/v0.1.7-alpha.2.tar.gz
)
endif()
FetchContent_MakeAvailable(sqlite3)
FetchContent_MakeAvailable(vec0)
add_custom_command(
OUTPUT ${vec0_SOURCE_DIR}/sqlite-vec.h
COMMAND make sqlite-vec.h
WORKING_DIRECTORY ${vec0_SOURCE_DIR}
COMMENT "Building sqlite-vec.h with make"
)
add_custom_target(generate_vec_header
DEPENDS ${vec0_SOURCE_DIR}/sqlite-vec.h
)
add_library(vec0
SHARED
${vec0_SOURCE_DIR}/sqlite-vec.c
)
add_dependencies(vec0 generate_vec_header)
# Include directories
target_include_directories(vec0
PRIVATE
${vec0_SOURCE_DIR}
${sqlite3_SOURCE_DIR}
)
# Set compile options
target_compile_options(vec0
PRIVATE
-Wall
-Wextra
-O3
)
-55
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@@ -1,55 +0,0 @@
group = "me.movenext.sqlite3_vec"
version = "1.0-SNAPSHOT"
buildscript {
ext.kotlin_version = "1.9.22"
repositories {
google()
mavenCentral()
}
dependencies {
classpath("com.android.tools.build:gradle:8.7.0")
classpath("org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version")
}
}
allprojects {
repositories {
google()
mavenCentral()
}
}
apply plugin: "com.android.library"
apply plugin: "kotlin-android"
android {
namespace = "me.movenext.sqlite3_vec"
compileSdk = 35
compileOptions {
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
kotlinOptions {
jvmTarget = JavaVersion.VERSION_17
}
sourceSets {
main.java.srcDirs += "src/main/kotlin"
test.java.srcDirs += "src/test/kotlin"
}
defaultConfig {
minSdk = 21
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
}
@@ -1 +0,0 @@
rootProject.name = 'sqlite3_vec'
@@ -1,3 +0,0 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="me.movenext.sqlite3_vec">
</manifest>
@@ -1,16 +0,0 @@
package me.movenext.sqlite3_vec
import androidx.annotation.NonNull
import io.flutter.embedding.engine.plugins.FlutterPlugin
/** Sqlite3VecPlugin */
class Sqlite3VecPlugin: FlutterPlugin {
override fun onAttachedToEngine(flutterPluginBinding: FlutterPlugin.FlutterPluginBinding) {
}
override fun onDetachedFromEngine(binding: FlutterPlugin.FlutterPluginBinding) {
}
}
-45
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@@ -1,45 +0,0 @@
# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.build/
.buildlog/
.history
.svn/
.swiftpm/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins
.flutter-plugins-dependencies
.pub-cache/
.pub/
/build/
# Symbolication related
app.*.symbols
# Obfuscation related
app.*.map.json
# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release
-16
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@@ -1,16 +0,0 @@
# sqlite3_vec_example
Demonstrates how to use the sqlite3_vec plugin.
## Getting Started
This project is a starting point for a Flutter application.
A few resources to get you started if this is your first Flutter project:
- [Lab: Write your first Flutter app](https://docs.flutter.dev/get-started/codelab)
- [Cookbook: Useful Flutter samples](https://docs.flutter.dev/cookbook)
For help getting started with Flutter development, view the
[online documentation](https://docs.flutter.dev/), which offers tutorials,
samples, guidance on mobile development, and a full API reference.
@@ -1,28 +0,0 @@
# This file configures the analyzer, which statically analyzes Dart code to
# check for errors, warnings, and lints.
#
# The issues identified by the analyzer are surfaced in the UI of Dart-enabled
# IDEs (https://dart.dev/tools#ides-and-editors). The analyzer can also be
# invoked from the command line by running `flutter analyze`.
# The following line activates a set of recommended lints for Flutter apps,
# packages, and plugins designed to encourage good coding practices.
include: package:flutter_lints/flutter.yaml
linter:
# The lint rules applied to this project can be customized in the
# section below to disable rules from the `package:flutter_lints/flutter.yaml`
# included above or to enable additional rules. A list of all available lints
# and their documentation is published at https://dart.dev/lints.
#
# Instead of disabling a lint rule for the entire project in the
# section below, it can also be suppressed for a single line of code
# or a specific dart file by using the `// ignore: name_of_lint` and
# `// ignore_for_file: name_of_lint` syntax on the line or in the file
# producing the lint.
rules:
# avoid_print: false # Uncomment to disable the `avoid_print` rule
# prefer_single_quotes: true # Uncomment to enable the `prefer_single_quotes` rule
# Additional information about this file can be found at
# https://dart.dev/guides/language/analysis-options
@@ -1,44 +0,0 @@
plugins {
id "com.android.application"
id "kotlin-android"
// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
id "dev.flutter.flutter-gradle-plugin"
}
android {
namespace = "me.movenext.sqlite3_vec_example"
compileSdk = flutter.compileSdkVersion
ndkVersion = flutter.ndkVersion
compileOptions {
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
kotlinOptions {
jvmTarget = JavaVersion.VERSION_17
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId = "me.movenext.sqlite3_vec_example"
// You can update the following values to match your application needs.
// For more information, see: https://flutter.dev/to/review-gradle-config.
minSdk = flutter.minSdkVersion
targetSdk = flutter.targetSdkVersion
versionCode = flutter.versionCode
versionName = flutter.versionName
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig = signingConfigs.debug
}
}
}
flutter {
source = "../.."
}
@@ -1,7 +0,0 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>
@@ -1,45 +0,0 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application
android:label="sqlite3_vec_example"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:taskAffinity=""
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
<!-- Required to query activities that can process text, see:
https://developer.android.com/training/package-visibility and
https://developer.android.com/reference/android/content/Intent#ACTION_PROCESS_TEXT.
In particular, this is used by the Flutter engine in io.flutter.plugin.text.ProcessTextPlugin. -->
<queries>
<intent>
<action android:name="android.intent.action.PROCESS_TEXT"/>
<data android:mimeType="text/plain"/>
</intent>
</queries>
</manifest>
@@ -1,34 +0,0 @@
package io.flutter.plugins;
import androidx.annotation.Keep;
import androidx.annotation.NonNull;
import io.flutter.Log;
import io.flutter.embedding.engine.FlutterEngine;
/**
* Generated file. Do not edit.
* This file is generated by the Flutter tool based on the
* plugins that support the Android platform.
*/
@Keep
public final class GeneratedPluginRegistrant {
private static final String TAG = "GeneratedPluginRegistrant";
public static void registerWith(@NonNull FlutterEngine flutterEngine) {
try {
flutterEngine.getPlugins().add(new dev.flutter.plugins.integration_test.IntegrationTestPlugin());
} catch (Exception e) {
Log.e(TAG, "Error registering plugin integration_test, dev.flutter.plugins.integration_test.IntegrationTestPlugin", e);
}
try {
flutterEngine.getPlugins().add(new eu.simonbinder.sqlite3_flutter_libs.Sqlite3FlutterLibsPlugin());
} catch (Exception e) {
Log.e(TAG, "Error registering plugin sqlite3_flutter_libs, eu.simonbinder.sqlite3_flutter_libs.Sqlite3FlutterLibsPlugin", e);
}
try {
flutterEngine.getPlugins().add(new me.movenext.sqlite3_vec.Sqlite3VecPlugin());
} catch (Exception e) {
Log.e(TAG, "Error registering plugin sqlite3_vec, me.movenext.sqlite3_vec.Sqlite3VecPlugin", e);
}
}
}
@@ -1,5 +0,0 @@
package me.movenext.sqlite3_vec_example
import io.flutter.embedding.android.FlutterActivity
class MainActivity: FlutterActivity()
@@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="?android:colorBackground" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>
@@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>
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@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>
@@ -1,7 +0,0 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>
@@ -1,18 +0,0 @@
allprojects {
repositories {
google()
mavenCentral()
}
}
rootProject.buildDir = "../build"
subprojects {
project.buildDir = "${rootProject.buildDir}/${project.name}"
}
subprojects {
project.evaluationDependsOn(":app")
}
tasks.register("clean", Delete) {
delete rootProject.buildDir
}
@@ -1,3 +0,0 @@
org.gradle.jvmargs=-Xmx4G -XX:MaxMetaspaceSize=2G -XX:+HeapDumpOnOutOfMemoryError
android.useAndroidX=true
android.enableJetifier=true
@@ -1,5 +0,0 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.11.1-bin.zip
@@ -1,2 +0,0 @@
sdk.dir=/home/fafre/Android/Sdk
flutter.sdk=/home/fafre/development/flutter
@@ -1,25 +0,0 @@
pluginManagement {
def flutterSdkPath = {
def properties = new Properties()
file("local.properties").withInputStream { properties.load(it) }
def flutterSdkPath = properties.getProperty("flutter.sdk")
assert flutterSdkPath != null, "flutter.sdk not set in local.properties"
return flutterSdkPath
}()
includeBuild("$flutterSdkPath/packages/flutter_tools/gradle")
repositories {
google()
mavenCentral()
gradlePluginPortal()
}
}
plugins {
id "dev.flutter.flutter-plugin-loader" version "1.0.0"
id "com.android.application" version "8.7.0" apply false
id "org.jetbrains.kotlin.android" version "1.9.22" apply false
}
include ":app"
@@ -1,45 +0,0 @@
import 'package:flutter/material.dart';
import 'package:sqlite3/sqlite3.dart';
import 'package:sqlite3_vec/sqlite3_vec.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
Sqlite3Vec.ensureExtensionLoaded();
final db = sqlite3.openInMemory();
runApp(MyApp(db: db));
}
class MyApp extends StatefulWidget {
const MyApp({super.key, required this.db});
final Database db;
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
@override
void dispose() {
widget.db.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
final version =
widget
.db //
.select('SELECT vec_version() as version;')
.first['version'];
return MaterialApp(
home: Scaffold(
appBar: AppBar(title: const Text('sqlite-vec')),
body: Center(child: Text('version: $version')),
),
);
}
}
@@ -1,130 +0,0 @@
# Project-level configuration.
cmake_minimum_required(VERSION 3.13)
project(runner LANGUAGES CXX)
# The name of the executable created for the application. Change this to change
# the on-disk name of your application.
set(BINARY_NAME "sqlite3_vec_example")
# The unique GTK application identifier for this application. See:
# https://wiki.gnome.org/HowDoI/ChooseApplicationID
set(APPLICATION_ID "me.movenext.sqlite3_vec")
# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
# versions of CMake.
cmake_policy(SET CMP0063 NEW)
# Load bundled libraries from the lib/ directory relative to the binary.
set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
# Root filesystem for cross-building.
if(FLUTTER_TARGET_PLATFORM_SYSROOT)
set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endif()
# Define build configuration options.
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE "Debug" CACHE
STRING "Flutter build mode" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Profile" "Release")
endif()
# Compilation settings that should be applied to most targets.
#
# Be cautious about adding new options here, as plugins use this function by
# default. In most cases, you should add new options to specific targets instead
# of modifying this function.
function(APPLY_STANDARD_SETTINGS TARGET)
target_compile_features(${TARGET} PUBLIC cxx_std_14)
target_compile_options(${TARGET} PRIVATE -Wall -Werror)
target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
endfunction()
# Flutter library and tool build rules.
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
add_subdirectory(${FLUTTER_MANAGED_DIR})
# System-level dependencies.
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
# Application build; see runner/CMakeLists.txt.
add_subdirectory("runner")
# Run the Flutter tool portions of the build. This must not be removed.
add_dependencies(${BINARY_NAME} flutter_assemble)
# Only the install-generated bundle's copy of the executable will launch
# correctly, since the resources must in the right relative locations. To avoid
# people trying to run the unbundled copy, put it in a subdirectory instead of
# the default top-level location.
set_target_properties(${BINARY_NAME}
PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
)
# Enable the test target.
set(include_sqlite3_vec_tests TRUE)
# Generated plugin build rules, which manage building the plugins and adding
# them to the application.
include(flutter/generated_plugins.cmake)
# === Installation ===
# By default, "installing" just makes a relocatable bundle in the build
# directory.
set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
endif()
# Start with a clean build bundle directory every time.
install(CODE "
file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
" COMPONENT Runtime)
set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
COMPONENT Runtime)
install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
COMPONENT Runtime)
install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
install(FILES "${bundled_library}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endforeach(bundled_library)
# Copy the native assets provided by the build.dart from all packages.
set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/linux/")
install(DIRECTORY "${NATIVE_ASSETS_DIR}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
# Fully re-copy the assets directory on each build to avoid having stale files
# from a previous install.
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
install(CODE "
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
" COMPONENT Runtime)
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
# Install the AOT library on non-Debug builds only.
if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endif()
@@ -1,88 +0,0 @@
# This file controls Flutter-level build steps. It should not be edited.
cmake_minimum_required(VERSION 3.10)
set(EPHEMERAL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/ephemeral")
# Configuration provided via flutter tool.
include(${EPHEMERAL_DIR}/generated_config.cmake)
# TODO: Move the rest of this into files in ephemeral. See
# https://github.com/flutter/flutter/issues/57146.
# Serves the same purpose as list(TRANSFORM ... PREPEND ...),
# which isn't available in 3.10.
function(list_prepend LIST_NAME PREFIX)
set(NEW_LIST "")
foreach(element ${${LIST_NAME}})
list(APPEND NEW_LIST "${PREFIX}${element}")
endforeach(element)
set(${LIST_NAME} "${NEW_LIST}" PARENT_SCOPE)
endfunction()
# === Flutter Library ===
# System-level dependencies.
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
pkg_check_modules(GLIB REQUIRED IMPORTED_TARGET glib-2.0)
pkg_check_modules(GIO REQUIRED IMPORTED_TARGET gio-2.0)
set(FLUTTER_LIBRARY "${EPHEMERAL_DIR}/libflutter_linux_gtk.so")
# Published to parent scope for install step.
set(FLUTTER_LIBRARY ${FLUTTER_LIBRARY} PARENT_SCOPE)
set(FLUTTER_ICU_DATA_FILE "${EPHEMERAL_DIR}/icudtl.dat" PARENT_SCOPE)
set(PROJECT_BUILD_DIR "${PROJECT_DIR}/build/" PARENT_SCOPE)
set(AOT_LIBRARY "${PROJECT_DIR}/build/lib/libapp.so" PARENT_SCOPE)
list(APPEND FLUTTER_LIBRARY_HEADERS
"fl_basic_message_channel.h"
"fl_binary_codec.h"
"fl_binary_messenger.h"
"fl_dart_project.h"
"fl_engine.h"
"fl_json_message_codec.h"
"fl_json_method_codec.h"
"fl_message_codec.h"
"fl_method_call.h"
"fl_method_channel.h"
"fl_method_codec.h"
"fl_method_response.h"
"fl_plugin_registrar.h"
"fl_plugin_registry.h"
"fl_standard_message_codec.h"
"fl_standard_method_codec.h"
"fl_string_codec.h"
"fl_value.h"
"fl_view.h"
"flutter_linux.h"
)
list_prepend(FLUTTER_LIBRARY_HEADERS "${EPHEMERAL_DIR}/flutter_linux/")
add_library(flutter INTERFACE)
target_include_directories(flutter INTERFACE
"${EPHEMERAL_DIR}"
)
target_link_libraries(flutter INTERFACE "${FLUTTER_LIBRARY}")
target_link_libraries(flutter INTERFACE
PkgConfig::GTK
PkgConfig::GLIB
PkgConfig::GIO
)
add_dependencies(flutter flutter_assemble)
# === Flutter tool backend ===
# _phony_ is a non-existent file to force this command to run every time,
# since currently there's no way to get a full input/output list from the
# flutter tool.
add_custom_command(
OUTPUT ${FLUTTER_LIBRARY} ${FLUTTER_LIBRARY_HEADERS}
${CMAKE_CURRENT_BINARY_DIR}/_phony_
COMMAND ${CMAKE_COMMAND} -E env
${FLUTTER_TOOL_ENVIRONMENT}
"${FLUTTER_ROOT}/packages/flutter_tools/bin/tool_backend.sh"
${FLUTTER_TARGET_PLATFORM} ${CMAKE_BUILD_TYPE}
VERBATIM
)
add_custom_target(flutter_assemble DEPENDS
"${FLUTTER_LIBRARY}"
${FLUTTER_LIBRARY_HEADERS}
)
@@ -1 +0,0 @@
/home/fafre/.pub-cache/hosted/pub.dev/sqlite3_flutter_libs-0.5.31/
@@ -1 +0,0 @@
/home/fafre/development/repos/lensai/packages/sqlite3_vec/
@@ -1,19 +0,0 @@
//
// Generated file. Do not edit.
//
// clang-format off
#include "generated_plugin_registrant.h"
#include <sqlite3_flutter_libs/sqlite3_flutter_libs_plugin.h>
#include <sqlite3_vec/sqlite3_vec_plugin.h>
void fl_register_plugins(FlPluginRegistry* registry) {
g_autoptr(FlPluginRegistrar) sqlite3_flutter_libs_registrar =
fl_plugin_registry_get_registrar_for_plugin(registry, "Sqlite3FlutterLibsPlugin");
sqlite3_flutter_libs_plugin_register_with_registrar(sqlite3_flutter_libs_registrar);
g_autoptr(FlPluginRegistrar) sqlite3_vec_registrar =
fl_plugin_registry_get_registrar_for_plugin(registry, "Sqlite3VecPlugin");
sqlite3_vec_plugin_register_with_registrar(sqlite3_vec_registrar);
}
@@ -1,15 +0,0 @@
//
// Generated file. Do not edit.
//
// clang-format off
#ifndef GENERATED_PLUGIN_REGISTRANT_
#define GENERATED_PLUGIN_REGISTRANT_
#include <flutter_linux/flutter_linux.h>
// Registers Flutter plugins.
void fl_register_plugins(FlPluginRegistry* registry);
#endif // GENERATED_PLUGIN_REGISTRANT_
@@ -1,25 +0,0 @@
#
# Generated file, do not edit.
#
list(APPEND FLUTTER_PLUGIN_LIST
sqlite3_flutter_libs
sqlite3_vec
)
list(APPEND FLUTTER_FFI_PLUGIN_LIST
)
set(PLUGIN_BUNDLED_LIBRARIES)
foreach(plugin ${FLUTTER_PLUGIN_LIST})
add_subdirectory(flutter/ephemeral/.plugin_symlinks/${plugin}/linux plugins/${plugin})
target_link_libraries(${BINARY_NAME} PRIVATE ${plugin}_plugin)
list(APPEND PLUGIN_BUNDLED_LIBRARIES $<TARGET_FILE:${plugin}_plugin>)
list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${plugin}_bundled_libraries})
endforeach(plugin)
foreach(ffi_plugin ${FLUTTER_FFI_PLUGIN_LIST})
add_subdirectory(flutter/ephemeral/.plugin_symlinks/${ffi_plugin}/linux plugins/${ffi_plugin})
list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${ffi_plugin}_bundled_libraries})
endforeach(ffi_plugin)
@@ -1,26 +0,0 @@
cmake_minimum_required(VERSION 3.13)
project(runner LANGUAGES CXX)
# Define the application target. To change its name, change BINARY_NAME in the
# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
# work.
#
# Any new source files that you add to the application should be added here.
add_executable(${BINARY_NAME}
"main.cc"
"my_application.cc"
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
)
# Apply the standard set of build settings. This can be removed for applications
# that need different build settings.
apply_standard_settings(${BINARY_NAME})
# Add preprocessor definitions for the application ID.
add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
# Add dependency libraries. Add any application-specific dependencies here.
target_link_libraries(${BINARY_NAME} PRIVATE flutter)
target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")
@@ -1,6 +0,0 @@
#include "my_application.h"
int main(int argc, char** argv) {
g_autoptr(MyApplication) app = my_application_new();
return g_application_run(G_APPLICATION(app), argc, argv);
}
@@ -1,130 +0,0 @@
#include "my_application.h"
#include <flutter_linux/flutter_linux.h>
#ifdef GDK_WINDOWING_X11
#include <gdk/gdkx.h>
#endif
#include "flutter/generated_plugin_registrant.h"
struct _MyApplication {
GtkApplication parent_instance;
char** dart_entrypoint_arguments;
};
G_DEFINE_TYPE(MyApplication, my_application, GTK_TYPE_APPLICATION)
// Implements GApplication::activate.
static void my_application_activate(GApplication* application) {
MyApplication* self = MY_APPLICATION(application);
GtkWindow* window =
GTK_WINDOW(gtk_application_window_new(GTK_APPLICATION(application)));
// Use a header bar when running in GNOME as this is the common style used
// by applications and is the setup most users will be using (e.g. Ubuntu
// desktop).
// If running on X and not using GNOME then just use a traditional title bar
// in case the window manager does more exotic layout, e.g. tiling.
// If running on Wayland assume the header bar will work (may need changing
// if future cases occur).
gboolean use_header_bar = TRUE;
#ifdef GDK_WINDOWING_X11
GdkScreen* screen = gtk_window_get_screen(window);
if (GDK_IS_X11_SCREEN(screen)) {
const gchar* wm_name = gdk_x11_screen_get_window_manager_name(screen);
if (g_strcmp0(wm_name, "GNOME Shell") != 0) {
use_header_bar = FALSE;
}
}
#endif
if (use_header_bar) {
GtkHeaderBar* header_bar = GTK_HEADER_BAR(gtk_header_bar_new());
gtk_widget_show(GTK_WIDGET(header_bar));
gtk_header_bar_set_title(header_bar, "sqlite3_vec_example");
gtk_header_bar_set_show_close_button(header_bar, TRUE);
gtk_window_set_titlebar(window, GTK_WIDGET(header_bar));
} else {
gtk_window_set_title(window, "sqlite3_vec_example");
}
gtk_window_set_default_size(window, 1280, 720);
gtk_widget_show(GTK_WIDGET(window));
g_autoptr(FlDartProject) project = fl_dart_project_new();
fl_dart_project_set_dart_entrypoint_arguments(project, self->dart_entrypoint_arguments);
FlView* view = fl_view_new(project);
gtk_widget_show(GTK_WIDGET(view));
gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(view));
fl_register_plugins(FL_PLUGIN_REGISTRY(view));
gtk_widget_grab_focus(GTK_WIDGET(view));
}
// Implements GApplication::local_command_line.
static gboolean my_application_local_command_line(GApplication* application, gchar*** arguments, int* exit_status) {
MyApplication* self = MY_APPLICATION(application);
// Strip out the first argument as it is the binary name.
self->dart_entrypoint_arguments = g_strdupv(*arguments + 1);
g_autoptr(GError) error = nullptr;
if (!g_application_register(application, nullptr, &error)) {
g_warning("Failed to register: %s", error->message);
*exit_status = 1;
return TRUE;
}
g_application_activate(application);
*exit_status = 0;
return TRUE;
}
// Implements GApplication::startup.
static void my_application_startup(GApplication* application) {
//MyApplication* self = MY_APPLICATION(object);
// Perform any actions required at application startup.
G_APPLICATION_CLASS(my_application_parent_class)->startup(application);
}
// Implements GApplication::shutdown.
static void my_application_shutdown(GApplication* application) {
//MyApplication* self = MY_APPLICATION(object);
// Perform any actions required at application shutdown.
G_APPLICATION_CLASS(my_application_parent_class)->shutdown(application);
}
// Implements GObject::dispose.
static void my_application_dispose(GObject* object) {
MyApplication* self = MY_APPLICATION(object);
g_clear_pointer(&self->dart_entrypoint_arguments, g_strfreev);
G_OBJECT_CLASS(my_application_parent_class)->dispose(object);
}
static void my_application_class_init(MyApplicationClass* klass) {
G_APPLICATION_CLASS(klass)->activate = my_application_activate;
G_APPLICATION_CLASS(klass)->local_command_line = my_application_local_command_line;
G_APPLICATION_CLASS(klass)->startup = my_application_startup;
G_APPLICATION_CLASS(klass)->shutdown = my_application_shutdown;
G_OBJECT_CLASS(klass)->dispose = my_application_dispose;
}
static void my_application_init(MyApplication* self) {}
MyApplication* my_application_new() {
// Set the program name to the application ID, which helps various systems
// like GTK and desktop environments map this running application to its
// corresponding .desktop file. This ensures better integration by allowing
// the application to be recognized beyond its binary name.
g_set_prgname(APPLICATION_ID);
return MY_APPLICATION(g_object_new(my_application_get_type(),
"application-id", APPLICATION_ID,
"flags", G_APPLICATION_NON_UNIQUE,
nullptr));
}
@@ -1,18 +0,0 @@
#ifndef FLUTTER_MY_APPLICATION_H_
#define FLUTTER_MY_APPLICATION_H_
#include <gtk/gtk.h>
G_DECLARE_FINAL_TYPE(MyApplication, my_application, MY, APPLICATION,
GtkApplication)
/**
* my_application_new:
*
* Creates a new Flutter-based application.
*
* Returns: a new #MyApplication.
*/
MyApplication* my_application_new();
#endif // FLUTTER_MY_APPLICATION_H_
-25
View File
@@ -1,25 +0,0 @@
name: sqlite3_vec_example
description: "Demonstrates how to use the sqlite3_vec plugin."
environment:
sdk: '>=3.7.0 <4.0.0'
dependencies:
flutter:
sdk: flutter
sqlite3_vec:
path: ../
sqlite3: ^2.7.5
sqlite3_flutter_libs: ^0.5.31
dev_dependencies:
integration_test:
sdk: flutter
flutter_test:
sdk: flutter
flutter_lints: ^5.0.0
flutter:
uses-material-design: true
@@ -1,4 +0,0 @@
# melos_managed_dependency_overrides: sqlite3_vec
dependency_overrides:
sqlite3_vec:
path: ..
-25
View File
@@ -1,25 +0,0 @@
import 'dart:ffi';
import 'dart:io';
import 'package:sqlite3/sqlite3.dart';
const String _libName = 'vec0';
// ignore: avoid_classes_with_only_static_members better like this
class Sqlite3Vec {
static void ensureExtensionLoaded() {
final libPath = switch (Platform.operatingSystem) {
//'macos' || 'ios' => DynamicLibrary.open('$_libName.framework/$_libName'),
'android' || 'linux' => DynamicLibrary.open('lib$_libName.so'),
//'windows' => DynamicLibrary.open('$_libName.dll'),
_ =>
throw UnsupportedError(
'Unsupported platform: ${Platform.operatingSystem}',
),
};
sqlite3.ensureExtensionLoaded(
SqliteExtension.inLibrary(libPath, 'sqlite3_vec_init'),
);
}
}
-134
View File
@@ -1,134 +0,0 @@
cmake_minimum_required(VERSION 3.10)
# Project-level configuration.
set(PROJECT_NAME "sqlite3_vec")
project(${PROJECT_NAME} LANGUAGES CXX C)
set(PLUGIN_NAME "sqlite3_vec_plugin")
# Plugin sources
list(APPEND PLUGIN_SOURCES
"sqlite3_vec_plugin.cc"
)
# Fetch SQLite and Vec libraries
include(FetchContent)
if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.24.0")
FetchContent_Declare(
sqlite3
URL https://sqlite.org/2024/sqlite-autoconf-3470200.tar.gz
DOWNLOAD_EXTRACT_TIMESTAMP NEW
)
FetchContent_Declare(
vec0
URL https://github.com/asg017/sqlite-vec/archive/refs/tags/v0.1.7-alpha.2.tar.gz
DOWNLOAD_EXTRACT_TIMESTAMP NEW
)
else()
FetchContent_Declare(
sqlite3
URL https://sqlite.org/2024/sqlite-autoconf-3470200.tar.gz
)
FetchContent_Declare(
vec0
URL https://github.com/asg017/sqlite-vec/archive/refs/tags/v0.1.7-alpha.2.tar.gz
)
endif()
FetchContent_MakeAvailable(sqlite3)
FetchContent_MakeAvailable(vec0)
# Generate Vec header
add_custom_command(
OUTPUT ${vec0_SOURCE_DIR}/sqlite-vec.h
COMMAND make sqlite-vec.h
WORKING_DIRECTORY ${vec0_SOURCE_DIR}
COMMENT "Building sqlite-vec.h with make"
)
add_custom_target(generate_vec_header
DEPENDS ${vec0_SOURCE_DIR}/sqlite-vec.h
)
# Build Vec library
add_library(vec0
SHARED
${vec0_SOURCE_DIR}/sqlite-vec.c
)
add_dependencies(vec0 generate_vec_header)
target_include_directories(vec0
PRIVATE
${vec0_SOURCE_DIR}
${sqlite3_SOURCE_DIR}
)
target_compile_options(vec0
PRIVATE
-Wall
-Wextra
-O3
)
# Plugin library
add_library(${PLUGIN_NAME} SHARED
${PLUGIN_SOURCES}
)
apply_standard_settings(${PLUGIN_NAME})
set_target_properties(${PLUGIN_NAME} PROPERTIES
CXX_VISIBILITY_PRESET hidden)
target_compile_definitions(${PLUGIN_NAME} PRIVATE FLUTTER_PLUGIN_IMPL)
target_include_directories(${PLUGIN_NAME} INTERFACE
"${CMAKE_CURRENT_SOURCE_DIR}/include")
target_link_libraries(${PLUGIN_NAME} PRIVATE flutter)
target_link_libraries(${PLUGIN_NAME} PRIVATE PkgConfig::GTK)
target_link_libraries(${PLUGIN_NAME} PRIVATE vec0)
# Bundle the vec0 library
set(sqlite3_vec_bundled_libraries
"$<TARGET_FILE:vec0>"
PARENT_SCOPE
)
# Tests section remains unchanged
if (${include_${PROJECT_NAME}_tests})
if(${CMAKE_VERSION} VERSION_LESS "3.11.0")
message("Unit tests require CMake 3.11.0 or later")
else()
set(TEST_RUNNER "${PROJECT_NAME}_test")
enable_testing()
# Add the Google Test dependency.
include(FetchContent)
FetchContent_Declare(
googletest
URL https://github.com/google/googletest/archive/release-1.11.0.zip
)
# Prevent overriding the parent project's compiler/linker settings
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
# Disable install commands for gtest so it doesn't end up in the bundle.
set(INSTALL_GTEST OFF CACHE BOOL "Disable installation of googletest" FORCE)
FetchContent_MakeAvailable(googletest)
# The plugin's exported API is not very useful for unit testing, so build the
# sources directly into the test binary rather than using the shared library.
add_executable(${TEST_RUNNER}
test/sqlite3_vec_plugin_test.cc
${PLUGIN_SOURCES}
)
apply_standard_settings(${TEST_RUNNER})
target_include_directories(${TEST_RUNNER} PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}")
target_link_libraries(${TEST_RUNNER} PRIVATE flutter)
target_link_libraries(${TEST_RUNNER} PRIVATE PkgConfig::GTK)
target_link_libraries(${TEST_RUNNER} PRIVATE gtest_main gmock)
# Enable automatic test discovery.
include(GoogleTest)
gtest_discover_tests(${TEST_RUNNER})
endif() # CMake version check
endif() # include_${PROJECT_NAME}_tests
@@ -1,26 +0,0 @@
#ifndef FLUTTER_PLUGIN_SQLITE3_VEC_PLUGIN_H_
#define FLUTTER_PLUGIN_SQLITE3_VEC_PLUGIN_H_
#include <flutter_linux/flutter_linux.h>
G_BEGIN_DECLS
#ifdef FLUTTER_PLUGIN_IMPL
#define FLUTTER_PLUGIN_EXPORT __attribute__((visibility("default")))
#else
#define FLUTTER_PLUGIN_EXPORT
#endif
typedef struct _Sqlite3VecPlugin Sqlite3VecPlugin;
typedef struct {
GObjectClass parent_class;
} Sqlite3VecPluginClass;
FLUTTER_PLUGIN_EXPORT GType sqlite3_vec_plugin_get_type();
FLUTTER_PLUGIN_EXPORT void sqlite3_vec_plugin_register_with_registrar(
FlPluginRegistrar* registrar);
G_END_DECLS
#endif // FLUTTER_PLUGIN_SQLITE3_VEC_PLUGIN_H_
@@ -1,76 +0,0 @@
#include "include/sqlite3_vec/sqlite3_vec_plugin.h"
#include <flutter_linux/flutter_linux.h>
#include <gtk/gtk.h>
#include <sys/utsname.h>
#include <cstring>
#include "sqlite3_vec_plugin_private.h"
#define SQLITE3_VEC_PLUGIN(obj) \
(G_TYPE_CHECK_INSTANCE_CAST((obj), sqlite3_vec_plugin_get_type(), \
Sqlite3VecPlugin))
struct _Sqlite3VecPlugin {
GObject parent_instance;
};
G_DEFINE_TYPE(Sqlite3VecPlugin, sqlite3_vec_plugin, g_object_get_type())
// Called when a method call is received from Flutter.
static void sqlite3_vec_plugin_handle_method_call(
Sqlite3VecPlugin* self,
FlMethodCall* method_call) {
g_autoptr(FlMethodResponse) response = nullptr;
const gchar* method = fl_method_call_get_name(method_call);
if (strcmp(method, "getPlatformVersion") == 0) {
response = get_platform_version();
} else {
response = FL_METHOD_RESPONSE(fl_method_not_implemented_response_new());
}
fl_method_call_respond(method_call, response, nullptr);
}
FlMethodResponse* get_platform_version() {
struct utsname uname_data = {};
uname(&uname_data);
g_autofree gchar *version = g_strdup_printf("Linux %s", uname_data.version);
g_autoptr(FlValue) result = fl_value_new_string(version);
return FL_METHOD_RESPONSE(fl_method_success_response_new(result));
}
static void sqlite3_vec_plugin_dispose(GObject* object) {
G_OBJECT_CLASS(sqlite3_vec_plugin_parent_class)->dispose(object);
}
static void sqlite3_vec_plugin_class_init(Sqlite3VecPluginClass* klass) {
G_OBJECT_CLASS(klass)->dispose = sqlite3_vec_plugin_dispose;
}
static void sqlite3_vec_plugin_init(Sqlite3VecPlugin* self) {}
static void method_call_cb(FlMethodChannel* channel, FlMethodCall* method_call,
gpointer user_data) {
Sqlite3VecPlugin* plugin = SQLITE3_VEC_PLUGIN(user_data);
sqlite3_vec_plugin_handle_method_call(plugin, method_call);
}
void sqlite3_vec_plugin_register_with_registrar(FlPluginRegistrar* registrar) {
Sqlite3VecPlugin* plugin = SQLITE3_VEC_PLUGIN(
g_object_new(sqlite3_vec_plugin_get_type(), nullptr));
g_autoptr(FlStandardMethodCodec) codec = fl_standard_method_codec_new();
g_autoptr(FlMethodChannel) channel =
fl_method_channel_new(fl_plugin_registrar_get_messenger(registrar),
"sqlite3_vec",
FL_METHOD_CODEC(codec));
fl_method_channel_set_method_call_handler(channel, method_call_cb,
g_object_ref(plugin),
g_object_unref);
g_object_unref(plugin);
}
@@ -1,10 +0,0 @@
#include <flutter_linux/flutter_linux.h>
#include "include/sqlite3_vec/sqlite3_vec_plugin.h"
// This file exposes some plugin internals for unit testing. See
// https://github.com/flutter/flutter/issues/88724 for current limitations
// in the unit-testable API.
// Handles the getPlatformVersion method call.
FlMethodResponse *get_platform_version();
@@ -1,31 +0,0 @@
#include <flutter_linux/flutter_linux.h>
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include "include/sqlite3_vec/sqlite3_vec_plugin.h"
#include "sqlite3_vec_plugin_private.h"
// This demonstrates a simple unit test of the C portion of this plugin's
// implementation.
//
// Once you have built the plugin's example app, you can run these tests
// from the command line. For instance, for a plugin called my_plugin
// built for x64 debug, run:
// $ build/linux/x64/debug/plugins/my_plugin/my_plugin_test
namespace sqlite3_vec {
namespace test {
TEST(Sqlite3VecPlugin, GetPlatformVersion) {
g_autoptr(FlMethodResponse) response = get_platform_version();
ASSERT_NE(response, nullptr);
ASSERT_TRUE(FL_IS_METHOD_SUCCESS_RESPONSE(response));
FlValue* result = fl_method_success_response_get_result(
FL_METHOD_SUCCESS_RESPONSE(response));
ASSERT_EQ(fl_value_get_type(result), FL_VALUE_TYPE_STRING);
// The full string varies, so just validate that it has the right format.
EXPECT_THAT(fl_value_get_string(result), testing::StartsWith("Linux "));
}
} // namespace test
} // namespace sqlite3_vec
-72
View File
@@ -1,72 +0,0 @@
name: sqlite3_vec
description: "A new Flutter plugin project."
version: 0.0.1
homepage:
environment:
sdk: '>=3.7.0 <4.0.0'
flutter: '>=3.3.0'
dependencies:
flutter:
sdk: flutter
sqlite3: ^2.7.5
dev_dependencies:
flutter_test:
sdk: flutter
lint: ^2.8.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# This section identifies this Flutter project as a plugin project.
# The 'pluginClass' specifies the class (in Java, Kotlin, Swift, Objective-C, etc.)
# which should be registered in the plugin registry. This is required for
# using method channels.
# The Android 'package' specifies package in which the registered class is.
# This is required for using method channels on Android.
# The 'ffiPlugin' specifies that native code should be built and bundled.
# This is required for using `dart:ffi`.
# All these are used by the tooling to maintain consistency when
# adding or updating assets for this project.
plugin:
platforms:
android:
package: me.movenext.sqlite3_vec
pluginClass: Sqlite3VecPlugin
linux:
pluginClass: Sqlite3VecPlugin
# To add assets to your plugin package, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
#
# For details regarding assets in packages, see
# https://flutter.dev/to/asset-from-package
#
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/to/resolution-aware-images
# To add custom fonts to your plugin package, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts in packages, see
# https://flutter.dev/to/font-from-package