Front and rear panels already share one coordinate system (same UNIT_HEIGHT, RACK_X, ...), just placed side by side on screen, so the existing delta-based drag math is equally valid for a drop on the other panel - only needed to detect which face the pointer ended up over (elementFromPoint at drop time) and include it as `face` in the submitted move; the reorder endpoint already supported changing it. Also fixed a bug this surfaced: without pointer-events: none on the dragged block during the drag, elementFromPoint() at drop time always hit the dragged block itself (it's what's rendered under the cursor), never the panel actually underneath - cross-face drops would never have been detected. Pointer capture keeps delivering move/up events to the block regardless of its own pointer-events value, so this is safe. Added overflow: visible on the elevation SVGs so a device being dragged toward the other panel doesn't just vanish at its own SVG's edge mid-drag. Updated the German translation for the changed drag-hint string. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
21 KiB
21 KiB