v0.2.2: support dragging a device between front and rear elevations
Front and rear panels already share one coordinate system (same UNIT_HEIGHT, RACK_X, ...), just placed side by side on screen, so the existing delta-based drag math is equally valid for a drop on the other panel - only needed to detect which face the pointer ended up over (elementFromPoint at drop time) and include it as `face` in the submitted move; the reorder endpoint already supported changing it. Also fixed a bug this surfaced: without pointer-events: none on the dragged block during the drag, elementFromPoint() at drop time always hit the dragged block itself (it's what's rendered under the cursor), never the panel actually underneath - cross-face drops would never have been detected. Pointer capture keeps delivering move/up events to the block regardless of its own pointer-events value, so this is safe. Added overflow: visible on the elevation SVGs so a device being dragged toward the other panel doesn't just vanish at its own SVG's edge mid-drag. Updated the German translation for the changed drag-hint string. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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# Changelog
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## 0.2.2
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- Drag-and-drop now supports dragging a device from the front elevation onto the rear
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one (and back), reassigning its face. Front and rear share one coordinate system
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(same unit height, rack offset, ...), just placed side by side on screen, so the
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existing delta-based drag math is already valid for a cross-panel drop - only the
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target face needed detecting (via `elementFromPoint` at drop time) and sending along.
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Fixed a related bug along the way: without `pointer-events: none` on the dragged
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block during the drag, `elementFromPoint` would always hit the dragged block itself
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rather than the panel underneath, so the cross-face drop would never have been
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detected; pointer capture keeps delivering move/up events to it regardless.
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## 0.2.1
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- Rework PNG export: instead of rasterizing the SVG export via `<img>`/`<canvas>`
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