make refresh rate selectable
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@@ -0,0 +1,70 @@
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/*
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* Copyright (c) 2024-2026 Fabian Freund.
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*
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* This file is part of WebLibre
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* (see https://weblibre.eu).
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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import 'dart:async';
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import 'dart:io';
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import 'package:flutter_displaymode/flutter_displaymode.dart';
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import 'package:riverpod/riverpod.dart';
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import 'package:riverpod_annotation/riverpod_annotation.dart';
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import 'package:weblibre/core/logger.dart';
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import 'package:weblibre/features/user/data/models/general_settings.dart';
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import 'package:weblibre/features/user/domain/repositories/general_settings.dart';
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part 'display_mode.g.dart';
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Future<void> _applyRefreshRateMode(RefreshRateMode mode) async {
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// `flutter_displaymode` only supports Android; the calls throw on other
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// platforms, so skip them entirely.
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if (!Platform.isAndroid) {
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return;
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}
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try {
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switch (mode) {
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case RefreshRateMode.system:
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// No dedicated "auto" helper; selecting the auto mode hands control
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// back to the OS-managed default.
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await FlutterDisplayMode.setPreferredMode(DisplayMode.auto);
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case RefreshRateMode.high:
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await FlutterDisplayMode.setHighRefreshRate();
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case RefreshRateMode.low:
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await FlutterDisplayMode.setLowRefreshRate();
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}
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} catch (e, s) {
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logger.w('Failed to apply refresh rate mode', error: e, stackTrace: s);
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}
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}
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/// Always-mounted side-effect provider that pushes the configured
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/// [RefreshRateMode] to the OS whenever it changes. Flutter does not request a
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/// high refresh rate by default, so without this the app stays at 60Hz on many
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/// devices even when the panel supports more.
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///
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/// Watched from the root widget so it stays alive for the whole app lifetime.
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/// The body re-runs on every change of the setting (including the initial
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/// build), so the mode is applied at startup as well as on later edits.
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@Riverpod(keepAlive: true)
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void displayModeApplier(Ref ref) {
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final mode = ref.watch(
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generalSettingsWithDefaultsProvider.select((s) => s.refreshRateMode),
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);
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unawaited(_applyRefreshRateMode(mode));
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}
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