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# MrbWebLibre for Google Pixel 10
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This fork keeps WebLibre's upstream behavior and adds a focused build profile
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for the Google Pixel 10 family.
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## What is optimized
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- **ARM64 only:** Pixel 10 uses a 64-bit Tensor G5 platform. The `pixel10`
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flavor excludes unused 32-bit native libraries, reducing the APK size and
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eliminating accidental 32-bit packaging.
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- **Impeller enabled:** the Flutter renderer remains enabled for smooth GPU
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rendering on the 60–120 Hz Pixel display.
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- **High refresh rate by default:** WebLibre's existing `RefreshRateMode.high`
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default is retained. It can still be changed under General settings when
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battery life matters more than maximum smoothness.
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- **16 KB page-size gate:** every native ARM64 library in the final APK is
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checked for 16 KB-compatible ELF LOAD-segment alignment. This catches an
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incompatible Gecko, Flutter, Tor, or proxy binary before the APK is shipped.
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- **Separate app identity:** `cc.mrblake.mrbweblibre` installs alongside the
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upstream `eu.weblibre.gecko` app and cannot overwrite an upstream-signed APK.
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The fork deliberately does not spoof the device model or change Gecko web
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preferences only for Pixels. Those changes would increase fingerprinting and
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make upstream security updates harder to merge.
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## Build
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Use the Flutter and Android versions pinned by the upstream CI workflow, build
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the generated assets and native runtime, then run:
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```bash
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melos run build-browser-pixel10 --no-select
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```
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The command produces:
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```text
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apps/weblibre/build/app/outputs/flutter-apk/app-pixel10-release.apk
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```
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Release builds require the same signing environment variables as upstream:
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`KEY_PATH`, `KEY_ALIAS`, and `KEY_PASSWORD`.
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## Verify an existing APK
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```bash
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scripts/verify-pixel10-apk.sh path/to/app-pixel10-release.apk
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```
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The verifier requires `unzip` and GNU `readelf` (usually supplied by the
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`binutils` package).
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## Keeping the fork current
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The upstream remote should point at `https://github.com/FaFre/WebLibre.git`.
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Rebase the `pixel10` branch on upstream `main`, run the full test suite, build
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the APK, and do a real-device smoke test before publishing an update.
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